![]() After all, the only requirement of the competition that the proposal fulfilled was being a multiplayer game. The idea was well-received within Inti, receiving praise for the interesting setting and easy to grasp concept, but Ito and other members of the company did not seriously think the game would be made. Supposedly, Ito came up with the idea for Gal*Gun when he saw a shooting game at an arcade, and thought, "it would be fun if the enemy was a girl and she approached me." Hence, this is why he chose the genre to be a shooting game, rather than an adventure one. On his own, Ito then developed the concept for Gal*Gun and the character designs. Inti Creates' second title, Love & Destroy, was a game focused on "mecha and beautiful girls" Masanori Ito, along with two other members, submitted a concept, but their pitch was criticized by Inti staff for being too "stiff," and was suggested to think of something more silly. ![]() ( Note: A majority of information is sourced from Japanese-only interviews, so there may be mistranslations or inaccuracies)Īround 2007, Inti Creates had an in-house competition, in which teams of three would come forward with a concept for a "2D side-scrolling action game with online elements" (another interview labelled it as "Multiplayer 2D Side-scrolling ACT game" ). onwards)ĭevelopment History Xbox 360 Version
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